Support Login
Home arrow About
About UVLayout

UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

Using UVLayout could be described as the opposite of dress making; instead of cutting out a flat pattern and sewing that up to make clothing, in UVLayout the object is cut into pieces that are then flattened out to make the pattern. These flattened UV shells are not just planar projections; a dynamics based algorithm is used to spread the UVs out, as you watch, so that there's minimal stretching, compression or skewing of textures when they're applied to the object.

Some major features of UVLayout are:

  • OBJ import and export
  • Edge-loop Detection for quicker UV seam selection
  • Symmetry Editing for faster flattening of symmetrical meshes
  • Color Feedback for instant evaluation of distortion errors
  • Edge Straightening on shell boundaries and interiors
  • Flattening Brushes for local tweaks of the automatically generated UVs
  • Auto Packing of UV shells to minimize wasted texture space
  • Auto Stacking of similar shells for shared texture space usage
  • Subdivision Surface calculations based on limit surface shape
  • Unlimited Undo of all editing functions
  • Plugin Interface for integration into other applications

[hover to view]
Start Mesh
[hover to view]
Cutting Up
[hover to view]
Ready to Flatten
1] User Defines The UV Seams
[hover to view]
[hover to view]
[hover to view]
2] UVLayout Flattens It Out
[hover to view]
Distortion Feedback
[hover to view]
[hover to view]
3] Final Result

Copyright © 2019 headus (metamorphosis) Pty Ltd. All rights reserved.
Having problems viewing this page? Please send mail to Webmaster.