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Welcome to headus UVLayout |
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Monday, 30 January 2006 |
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UVLayout is a stand-alone application for the creation and editing of UV coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all ilks and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.
This is where we'll post general background information and news for everyone to see, plus links to the user guides, training videos and the latest software installs for registered support customers. Visit the Forum to read what other people have to say, or to post your own message. |
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Sunday, 13 July 2008 |
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UVLayout v2.02 is now available for download by Professional users. Use the Support Login panel above to login to your support account, then click on the Support Download menu to the left to access the Windows and Linux installers. New in this release is the Reshape tool, which is used to copy UVs between morph targets. It differs from the normal Copy UVs tool because reshaping gives you the option to calculate a 50/50 blend between the morph target shapes, which you can then reflatten to balance the texture distortion across the two meshes. A video showing this in action can be found under the Advanced videos. |
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Monday, 07 July 2008 |
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Digital-Tutors' DVD and online video series, Creating Digital Humans, includes 20 minutes of UVLayout; a female figure is flattened and then loaded into Maya for further tweaking. One of the sample videos for the title, Lesson #4, is in fact half of that 20 minutes!
"UVLayout is a really neat piece of software that makes something that is kind of tedious, kind of makes it a little bit more fun and definitely makes it a lot quicker, especially if you need to do pelting."
More information about the video series can be found at www.digitaltutors.com
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Friday, 09 May 2008 |
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Eric Allen, Modeling Lead at Daz3d, and Kelly L. Murdock have just published "Body Language - Advanced 3D Character Rigging". This step by step guide to creating realistic character movement includes a chapter on UVs, and their tool of choice was UVLayout ... "UVLayout has become one of the best UV editors available. With its role in film, video games, and general 3D capabilities increasing, as well as its low price point, it is an amazing tool for its price. At first glance its layout is somewhat simplistic, but once you acquaint yourself with its many options and hotkey combinations, you will find it to be an efficient UV editor."
More information about the book can be found at www.sybex.com.
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