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Welcome to headus UVLayout
Monday, 08 February 2010

Image UVLayout is a stand-alone application for the creation and editing of UV texture coordinates for 3D polymeshes and subdivision surfaces. Used by professionals in the games and visual effects industries, by hobbyists of all types and by students, UVLayout's unique approach gives texture artists the tools they need to produce high quality low distortion UVs in significantly less time than they would by traditional methods.

This is where we'll post general background information and news for everyone to see, plus links to the user guides, training videos and the latest software installs for registered support customers. Visit the Forum to read what other people have to say, or to post your own message.

UVLayout v2.10.00 Released
Tuesday, 25 October 2016

UVLayout v2.10.00 is now available for download by all users. Use the Support Login panel above to login to your support account, then click on the Support Download menu to the left to access the Windows, OS X and Linux installers.

New in this version is the Import button, which allows you to load other meshes into the current scene (video here). Once you've done that, you could copy UVs between the meshes, or pack the combined shells into a single map. Also new is tweaks to the packing tool to support lightmaps (video here). The full list of changes can be found on the UVLayout Support Forum.

headus 3D Art
Saturday, 25 January 2014

Image Image We here at headus have used UVLayout recently for a couple of art projects, using its flattening tools to make patterns for the physical creation of the art pieces. For Jill Smith's heads, the laser cut pieces were folded by hand and joined to create the portraits, and to make Harry Pannekoek's sculpture, the cut out shapes were rolled and welded into the 3m high work.

Click on the images to read more about the creation process for each art work.


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